Shoot Listen

Revealing the finest fusions of electronic music and PC shooter games for an Extreme Electronic Experience.

18 November 2010

Call of Duty: Black Ops (Single-player) review

The original Modern Warfare was an exciting addition to the Call of Duty series. Whilst not quite matching up to the excellence of the first two games, the move to the present from World War II was a largely successful one. Developers Treyarch took the baton from Infinity Ward for the next installment, World at War. Fair enough, I thought. A decent, if not outstanding campaign and familiar but solid enough multiplayer. By the time Modern Warfare 2 was released, the excitement surrounding the series had grown to incredible proportions. Looking past the hype, we were left with a slightly dodgy and underwhelming single-player campaign and multiplayer that was starting to feel dull and outdated, especially when going up against the vastly superior Battlefield Bad Company 2.

Now we arrive at Black Ops, which for hardcore gamers with a true eye for quality has turned out to be pretty much an irrelevant title. With the enormous sums of money Activision must be making from the series, using the same tired engine for the fourth time in a row is an indicator of their blatant greed and agenda for quantity over quality. Not only that, Black Ops somehow manages to be worse than it's predecessors both graphically and performance-wise!

First impressions then are that I'm playing a game from 2004, but I can see past that. You only have to look as far back as Amnesia: The Dark Descent to see that a game can use old tech but be brilliant. It's after about 15 minutes of play, however, that I begin to realise that Call of Duty Black Ops is not only severely flawed, but fundamentally broken. I'm referring to the fact that I had to restart the game three times as the shaky set piece system failed to initiate the next sequence, even after I reloaded from the last checkpoint. When a game relies so much on this kind of scripting, the minimum requirement is that it works. Fortunately it didn't happen again after the nightmare start. What I did experience consistently however was such nonsense as having to progress a certain distance before enemies stopped respawning, an inexcusable flaw that completely shatters any illusion that could have otherwise been built up with better coding.

While the old school run-and-gun gameplay is generally uninspired, there are some enjoyable moments. Rappelling down a building before smashing through a window and unleashing hell in super-slow motion is an example of the more engaging moments that are all too rare. For the most part, you'll be blasting your way through the levels with a feeling that you're wasting your time. I will mention however that Black Ops possesses the almost unheard of attribute of gradual improvement as the game progresses.

The feel of the weaponry has to be the worst I have ever come across in a shooter. The guns have absolutely no recoil - try emptying a clip from an assault rifle and you'll see almost no movement. They all sound like pea shooters and there is little to distinguish them. The AI is rudimentary, with no real improvement evident over even the first Call of Duty from 2003. All of which of course makes for extremely dull shootouts.

Black Ops' soundtrack is a varied and strange mixture of the cringe worthy, brave and excellent. Sometimes a godawful dance beat is introduced that does its best to detract from any semblance of enjoyment you might be having. The game's finale, however, is enhanced by a well-fitting track and when the Rolling Stones' Sympathy For The Devil creeps in during a boat level, you'll forget for a couple of minutes how dull the combat is.

There's a story in there too. It's actually slightly more interesting than you'd expect from a game of this type, though I never found myself at all engrossed. Killing Fidel Castro is this edition's Daily Mail-baiting version of the 'airport level', which again had about as much emotional impact on me as your average soap opera.

If you're wondering why I've not accounted for the multiplayer in this review, it's because I don't see the point in playing it, and didn't. There are plenty of better ways to get your kicks online, with the previously mentioned Bad Company 2 currently leading the way. Call of Duty is however a much more accessible series that is now designed for casual gamers and console kids. Be warned; this will be reflected by the depressingly low maturity levels of the community.

Despite all this, most journos have been inexplicably generous in their reviews, with many handing out scores well into the 90s. With the game's Metacritic score currently at 85/100 for critic reviews with a user score of 3.8/10, we at least know where a chunk of the development budget went...

4/10

17 October 2010

Amnesia: The Dark Descent

Yesterday I experienced the most unnerving moments of my gaming life. Amnesia: The Dark Descent has been subject to a great amount of hype for it's scariness, and this time it is truly warranted.

I urge anyone who is interested in horror to play this game, as it might just be the most genuinely harrowing title the genre has ever thrown up. Don't forgot to turn the lights off and don your headphones!

27 July 2010

PC Zone - gone but not forgotten

Although I didn’t realise it before the news broke, the closure of the most-grown-up-yet-most-childish gaming magazine has been inevitable for a while. With PC gamers tending to be web-savvy, sales of PC Zone have fallen dramatically in the last few years and the time has come that it is no longer profitable.

It may sound strange to be saddened by the closure of a PC games magazine, however PC Zone is one with a fan base who read the magazine for its wit and quality of writing as much as the games news.

The formula of brutally harsh reviews where other magazines were too gutless, excellent engagement with readers (more recently in the form of online gaming ‘Fight Clubs’), wonderfully inventive features and dark humour ensured it has been a cover-to-cover read of mine for about 12 years.

To put the ballsy humour into perspective, this is the magazine that helped launch the career of Charlie Brooker, whose comic strip Cruelty Zoo got it pulled off the shelves of W H Smith.

Other memories that spring to mind when reminiscing on the 17-year history of the magazine are the test in which staff played games whilst becoming increasingly drunk to see how it affected their performance, and the magazine carelessly failing to warn buyers that the cover disc was filled with super-gory demos before being slapped with an 18 rating and joking about it.

September’s issue will be the last; however mourning subscribers will be praying for an online edition of some kind. Stiff upper lip and all that – maybe this is the shock I need to get with times.

25 June 2010

How to discover electronic music online and improve your collection

No matter how much time and effort you put into expanding your electronic music collection and making sure you don't miss out on any essential albums or tracks, there's always a feeling that attempting to do more than scrape the surface is futile.

Here are a few tips on keeping up to speed, completing artist discographies and discovering lesser known gems:

Electronic music forums such as WATMM and Xltronic have passionate communities with members who discuss new releases.

Discogs is one of the most invaluable resources the internet has to offer, the absolute ultimate in discographies.

Last.fm is a fantastic place to discover artists, either from your own recommendations page, similar artist lists or specific genre lists.

Allmusic is a good place to discover artists and educate yourself on genres.

Wikipedia is a good place to get an overview of the many different genres and the most high-profile artists operating within them. Check out this list.

Resident Advisor has a regularly updated album reviews section.

For me, online stores Boomkat and Bleep are the best way to keep track of new releases. Essential bookmarks.

And finally, who could forget Ishkur's legendary Guide to Electronic Music, which is now sadly quite dated.

24 May 2010

If Valve made Modern Warfare 2 and the Bioshock pitch

Valve's continued support of their games and interaction with their fans is heart-warmingly wonderful, and in stark contrast to greedy and arrogant companies such as Infinity Ward and Activision. To highlight this, one gamer has imagined what the world would be like if Valve made Modern Warfare 2, bringing back memories of just how much the actual creators screwed us last year.

Elsewhere, Bioshock creators Irrational are drip-feeding their pitch document of the game to fascinated fans, calling it a "masterful fusion of design and marketing, selling [publishers] the idea of supporting our little odyssey beneath the waves."

24 March 2010

Concept album: Autechre - SGS-teertaiht

Artwork TBC

To celebrate the release of Autechre's tenth full-length album I have imagined a release the duo would consider far too tacky. The title is a scramble of Greatest Hits, because Autechre would obviously never use that name. The tracklist of the first three CDs is made up of my three favourite tracks from each album in chronological order. I feel this is the most suitable arrangement as it shows how the music has developed over the last two decades. The fourth CD is a compilation of tracks from Autechre's EPs and singles, again chronological and with a rule of only one track per release.  This all comes packaged as a four CD set with new artwork sleeves and additional sleeves with artwork from all ten albums and the EP's and singles.

Tracklist:

CD1
1. Basscadet
2. Doctrine
3. 444
4. Foil
5. Piezo
6. Nil
7. Stud
8. Eutow
9.  Gnit
10. Cipater

Length: 1hr 13mins

CD2
1. Cichli
2. Pule
3. Acroyear 2
4. 777
5. Rae
6. Cfern
7. Pen Expers
8. Parhelic Triangle
9. 61e.CR
10. Surripere

Length: 1hr 16mins

CD3

1. P.:Ntil
2. LCC
3. Ipacial Section
4. Augmatic Disport
5. Phylopn
6. Blyz Castl (Japanese bonus track)
7. Perlence range7
8. see on see
9. d-sho qub
10. Yuop

Length: 1hr 10mins

CD4

1. Flutter
2. Garbagemx36
3. Second Scepe
4. Goz Quarter
5. Tilapia
6. Drane
7. Dropp
8. Autechre Play At Drowning In A Sea of Indiependance [Original Composition by Bic]
9. Blifil
10. Gantz Graf

Length: 1hr 23mins (part a of track cut to fit CD)

22 March 2010

Crippling anti-piracy measures destroying reputation of PC game companies

It seems that games publishers will stop at nothing in their inexplicably mishandled attempts to prevent piracy damaging sales of new releases. The latest high-profile debacle came from Ubisoft in the form of Assassins Creed 2’s ‘always connected’ requirement, which causes players to lose progress in single-player if their internet connection goes kaput.

Until now, little has been done to respond to the backlash from irate gamers, with DRM (digital rights management) seemingly becoming more and more intrusive on legal copies.

One Twitter user spoke for many when he pleaded “it’s not gonna stop pirates so please stop so PC gaming stays alive.” Elsewhere, a YouTube video called A Real-World DRM finds humour in the situation, showing what might happen if there was a form of DRM on everyday household objects.

Public outrage on the topic has understandably boiled over to the point that today Valve Software decided to remove Ubisoft’s DRM-riddled offering from its Steam service. According to a ‘PC games industry insider’, the move was made in order for the development giant to protect its own “reputation for customer service”.

What makes all this worse is that any anti-piracy systems implemented so far have been easily bypassed by pirates, who then upload the games to torrent sites without a care in the world. Publishers recognise this and the fact that it is causing previously honest buyers to turn to hassle-free cracked versions, but carry on nonetheless.

Companies tend to shy away from giving explanations as to why loyal paying customers have to put up with these obstructions. When they do coyly speak up or agree to be grilled by games journalists, we are subjected to deceitful gibberish such as "requiring a permanent online connection is not a happy point for a lot of PC gamers, but it is necessary for the system to work.”. That quote comes from a truly cringe-worthy interview with a Ubisoft spokesperson, who when backed into a corner about what would happen if the servers required to play the game are taken down, spluttered “that's written into the goal of the overall plan of the thing.” No, me neither.

Accusations have been made that publisher’s bizarre actions are an attempt to leave PC gamers with no choice but to migrate to consoles, therefore reducing piracy. Reaction to these sadly plausible theories is typically nonsensical and apprehensive.

9 March 2010

Is the PS3 old, fat and stupid or is this a clever marketing ploy by Sony?

News spread on Tuesday last week that a bug similar to Y2K sunk its teeth into Sony’s older ‘fat’ (or if we’re being PC, ‘horizontally challenged’) Playstation 3. As owners prepared themselves for the prospect of losing their saved games and being unable to play online, I couldn’t help but snigger.

Many couldn’t even play in offline mode, leaving frustrated gamers wondering what was causing the baffling ‘8001050F’ error.

The bug, dubbed the ApocolyPS3, occurred when the PS3’s internal clock switched to February 29, evidently causing the system much confusion as that date doesn’t exist this year.

The latest fiasco will have left the powers that be at Sony with faces redder than the gamers who couldn’t get their fix and whose hours of hard work (OK, play) might have gone to waste.

In a statement, Sony said: “If you have a model other than the new slim PS3, we advise that you do not use your PS3 system, as doing so may result in errors in some functionality, such as recording obtained trophies, and not being able to restore certain data.”

Frustrated by the whole affair, gamers turned to social media to vent their anger. One comment on CVG said: “I cannot play any games, cannot log on to PSN. Your silence is doing nothing to help the situation. Looks like there is going to be millions of dead PS3’s all over the world with no fix in sight. Sony, you have just screwed up big time.” A video on YouTube called ‘How to fix PS3 error 8001050F’ showed an owner simply unplugging his PS3 and transferring the cables to an Xbox 360, whilst members of Facebook groups such as ‘I’m a victim of the PS3 Y2K bug’ offered more sensible advice.

Gamers were later left wondering why Sony failed to explain how they resolved the issue during an apology. It was later revealed that it fixed itself without any intervention from Sony. This sounds to me like a company that hasn’t got full control over and knowledge of its own hardware.

As the PS3 community flocked to forums for guidance in the wake of the crisis, it became apparent that saved games and ‘Trophies’ (an achievement tracking system) could be restored – no doubt accompanied by many sighs of relief.

Of course, the cynic in me wonders whether the whole episode was just an attempt by Sony to get everyone to upgrade to the newer, slimmer version of the PS3.